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Daily Inspiration: Meet Tree Allen

Today we’d like to introduce you to Tree Allen.

Tree, we appreciate you taking the time to share your story with us today. Where does your story begin?
I’m originally from Inkster, Michigan, and I started pursuing art and design seriously at a very young age. I was taking college courses at Washtenaw Community College when I was 14, and at 17 I moved to Los Angeles to attend FIDM and build a career in the creative industry.
Over the years, I worked across graphic design, advertising, apparel, fashion, film, and entertainment, including creative work with Disney and Sony Pictures. At the same time, I continued developing my own work as an illustrator, musician, designer, and eventually filmmaker.
One of the biggest lessons I learned was that having a large vision usually means needing a large team — and I didn’t always have the budget for that. Instead of waiting until I could afford one, I started teaching myself the different parts of the production pipeline. Over time, that expanded from graphic and apparel design into music production, sound engineering, filmmaking, editing, animation, and more recently Blender, AI-assisted production, and Unreal Engine.
That journey eventually became Brilliance Limited, or BLMTD — a solo artist-run studio in California creating hand-made garments, original illustration, music, and film, released in numbered editions and never restocked.
The larger vision behind everything I’m building is an original project called The Other Side of Paradise. It brings together music, vector illustration, storytelling, animation, and apparel under one world rather than treating them as separate careers.
My most recent project, YAHWEH, is probably the clearest example of where all of those years of learning have led me. I wrote and produced the music, created the artwork and character designs, developed the animation, edited the film, and then translated imagery from the project into a limited-edition BLMTD apparel release.
I’m still building toward the larger studio I’ve imagined for years, but today I’m much closer because I decided not to wait for all the resources to appear before I started creating the work.

Alright, so let’s dig a little deeper into the story – has it been an easy path overall and if not, what were the challenges you’ve had to overcome?
Not even close. I think one of the hardest parts has been trying to build something ambitious without always having the resources that ambition requires.
I moved to Los Angeles at 17, and early on I bought into a lot of the traditional ideas about “paying your dues.” I interned and worked in environments where the opportunity itself was sometimes treated like compensation, even though I still had rent and real-life expenses. That taught me pretty quickly that being talented and working hard does not automatically mean the industry is going to create a sustainable path for you.
Later, when I started focusing more seriously on my own projects, the challenge became money and manpower. The ideas I wanted to create involved illustration, apparel, music, film, animation, sound, marketing, and eventually entire fictional worlds. Normally, that requires a team. When I couldn’t afford one, I had two choices: keep waiting or learn how to do more of it myself.
So I learned. A lot.
That has been empowering, but it has also meant years of balancing creative work, freelance and client projects, running a business, learning new technology, and trying to fund my own ideas at the same time. There have been periods where progress felt painfully slow because every dollar earned had somewhere it needed to go.
I’ve also had to learn that being able to do many things doesn’t mean I should do everything forever. The goal was never to become a permanent one-person production company. I wanted enough knowledge of every part of the process that, when I do build a larger team, I understand what I’m asking people to do and can create an environment where their work is respected.
The road definitely hasn’t been smooth, but a lot of what looked like obstacles at the time ended up shaping the way I work now. I stopped waiting for somebody to give me permission, a budget, or the perfect opportunity to start creating what I wanted to create.

Thanks for sharing that. So, maybe next you can tell us a bit more about your work?
Music is really the starting point for most of what I create. Out of everything I’ve learned to do, music came the most naturally to me. I grew up in Inkster, Michigan, just outside Detroit, surrounded by the influence of soul music and Motown, and that stayed with me. Music became a place where I could put feelings I didn’t always have someone to talk to about. It kept me from holding everything inside, and in a lot of ways it kept me sane.
What makes my process different is that the imagery often grows directly out of the music. I’ll write and record a song first, and while I’m listening back I begin seeing the characters, environments, colors, clothing, scenes, and emotions that belong to it. Illustration, animation, film, and apparel then become different ways of bringing what I put into the recording to life visually.
Interestingly, graphic design and illustration came into my life before I ever thought seriously about making music. Vector illustration caught my attention early because of how clean, detailed, and versatile it could be. I loved that I could build something with extreme precision and scale it from a small graphic to a large-format piece without losing quality. That eventually became the foundation of my visual style.
Through Brilliance Limited, or BLMTD, I bring those disciplines together through streetwear art apparel, original illustration, music, and film. A garment may originate from a scene I imagined while writing a song, become part of an animated film, and then be redesigned specifically for apparel. I’m not interested in simply taking an illustration and putting it on a shirt. I want the garment, the music, and the film to feel like different pieces of the same story.
My biggest inspiration is my own life. The things I’ve experienced, questioned, lost, believed, struggled with, and learned tend to find their way into the music first. From there, I build the world around those emotions.
YAHWEH is probably the clearest example of that process so far. It began with music and grew into character design, illustration, animation, filmmaking, and eventually a numbered BLMTD apparel release. The same idea could be heard, watched, and worn, but each medium was designed to contribute something different to the story.
That’s also what I’m building toward with The Other Side of Paradise. I don’t really see myself as someone choosing between being a musician, illustrator, filmmaker, or designer. They’re all tools I use to tell the same story. Music is usually where I hear it first, and everything else is how I make that world visible.

Where do you see things going in the next 5-10 years?
I think the biggest shift over the next 5–10 years will be the continued collapse of the walls between creative industries. Music, film, animation, fashion, gaming, and technology are already starting to overlap, and I think creators will increasingly build entire worlds rather than limiting themselves to one medium.
Technology, especially AI, is going to accelerate that. Things that once required large teams and enormous budgets are becoming accessible to much smaller studios and even individual creators. I don’t think that makes artists less important. If anything, it makes taste, originality, storytelling, and having something meaningful to say more important because the technical barriers are getting lower. When everybody has access to powerful tools, the differentiator becomes the person using them.
I also think we’re going to see more creators focus on owning their intellectual property and building direct relationships with their audiences instead of waiting for traditional industries to choose them. An independent musician can now create the record, visual identity, animation, merchandise, film, and distribution around an idea without needing five different companies to give them permission first.
At the same time, I think people are going to value things that feel intentional and human even more. As digital content becomes easier and faster to produce, physical objects, limited editions, craftsmanship, and work with a real story behind it become more meaningful. That is a big part of why I make BLMTD garments by hand, number the editions, and never restock them.
That future is really what I’m preparing for with The Other Side of Paradise. I see the studio of the future as multidisciplinary — music can become animation, animation can become apparel, apparel can lead someone back to a film, and every part can strengthen the larger story. The tools will continue changing, but I think the creators with a clear point of view will still be the ones people remember.

Pricing:

  • Limited-edition BLMTD apparel — from $90
  • Original illustration and design commissions — from $500
  • Logo and brand design — from $2500
  • 1-on-1 creative consultations — from $75
  • Custom apparel design and production — quoted based on scope, quantity, and production method

Contact Info:

Person working at dual computer monitors in a room with framed pictures on the wall, using a stylus on a graphics tablet.

Black T-shirt with white text inside a speech bubble, placed on a black and white illustrated background, hanging on a hanger.

Two people holding a large painting with a cloudy sky and lightning, standing in front of a backdrop with event logos.

A hand reaches out towards a large, glowing hand surrounded by lightning in a dramatic scene, with dark clouds in the background.

Animated man with glasses and a cap reaching out with his hand in a field of tall grass, shadow in background.

Person with curly hair wearing a black T-shirt with a landscape print on the back, standing outdoors on a sidewalk.

Young person with short curly hair standing outdoors, wearing a black T-shirt and black pants, with greenery and blue sky in background.

Printed transparent sheet with a fiery background and two logos reading 'YAHWEH' on a black surface, scissors and paper nearby.

Image Credits
Tree of Lyfe

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