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Meet Clay Weishaar of Wrld Space in Venice Beach

Today we’d like to introduce you to Clay Weishaar.

Clay, please share your story with us. How did you get to where you are today?
I grew up in Canada spending a lot of time indoors during the winter drawing. After high school, I went to art college, upon graduating I moved to Sweden to study design and work as an interaction designer on automotive projects.

I then moved to the U.S.A to work at Burton Snowboards for the syndicate, Burton’s internal product design team. Working in action sports led me on a path to sunny California, and I eventually made my homestead in Los Angeles.

In L.A, I have had the opportunity to work with some of the world’s most talented designers, developers, producers, film directors, and writers.

After years of working in the creative and entertainment industry, I am focused on pursuing technology-based art.

Great, so let’s dig a little deeper into the story – has it been an easy path overall and if not, what were the challenges you’ve had to overcome?
I love the fact that in the creative industry, we get to play many roles. We are design thinkers. We’re builders. We’re innovators.

We get to focus on solving creative problems, bringing ideas to life for our clients in ways that can shape their future.

The hardest part of my job and personality is that I am very critical of my own work. This is a common sentiment across artists and creative folks. Everyone deals with this in their own way, and ultimately it’s what pushes every one of us to create better work.

When I get stuck I don’t dwell on it, I move on to the next task knowing that by the time I come back to it, I can approach the problem with a clear head and work towards a solution.

Wrld Space – what should we know? What do you do best? What sets you apart from the competition?
I have a small studio in Venice Beach and work on projects that integrate physical design with digital media and emerging technology.

I am currently focused on location-based experiences and art installations that utilize Augmented Reality.

What moment in your career do you look back most fondly on?
I love when my art and the experiences I design can have a purpose and enrich people’s lives beyond aesthetics. I worked on a project last year called Imaginary Friends, it was an Augmented Reality app designed for doctors and nurses in a hospital setting. The goal of the app was to create an experience that brought animated AR characters to life in the hospital to encourage kids and ease the burden while they were recovering or undergoing serious medical procedures.

Being involved in projects that can have a positive impact on human condition is extremely rewarding.

Recently, I have had the opportunity to teach students and speak on emerging technology and art.

Being invited to speak at MIT and Stanford University on creative technology and augmented reality and having the opportunity to work with and mentor students has been really inspiring.

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