Today we’d like to introduce you to Alejandra Alvarez.
Every artist has a unique story. Can you briefly walk us through yours?
My origin story is a bit all over the place, I was raised moving around in different continents from the age of 3 years old. It has had its ups and downs, but I wouldn’t have had it go any other way. However, it wasn’t until I moved to New York to pursue animation that I truly understood how possible it was to be an animator for a living, and to thrive while I was at it. I started off at the School of Visual arts, where I met the individuals that influenced my career into what it has become now.
I didn’t have any artist in my family, so that influence was key and I couldn’t be more fortunate for it. Once I co-directed my thesis film on my senior year of college and found out how much work actually goes into these projects- I was eager to find out how the big studios pulled off such great work. I started off by moving to Burbank and joined the Third Floor in their creation of Avengers: Infinity War.
Please tell us about your art.
I am an animator. Specifically, a 3D animator. I’m constantly fighting the computer into getting what I want, but I thrive once I reach that sweet spot where my character feels like it’s come to life. Currently, I work for MPC, mainly on film. I have done some commercial work back in New York, and I have yet to try games. I think it’s safe to say that animation is a lifestyle, because of how much time and energy it involves. Specially working with a big team, you have to adapt to taking criticism in constructive ways, and work together to complete someone else’s vision. Scratch that- you have to make someone else’s vision your own. It not always easy, but I find the fact that its challenging even to a personal level to be the most rewarding once it’s done. I hope to eventually be able to lead a team with my own vision, once I have enough experience.
Do you have any advice for other artists? Any lessons you wished you learned earlier?
If I’m being honest, most of my obstacles as an artist have come from my own self. I’m a competitive person at heart, and I often would compare myself to other artists or even with my own idea of what I could do and lose focus of my own path. If I were to say anything to my own self it would be stop and to look around. Take some time to appreciate your accomplishments, even if they seem small.
How or where can people see your work? How can people support your work?
Nowadays, animation is everywhere. If people are interested in seeing my specific work, the link to my thesis film is the following https://www.youtube.com/watch?v=IotIg2IdxQ8
However, most of that work is a bit outdated, and soon I will be releasing some work that I’ve been doing since I graduated. Some of it includes Marvell’s Infinity War, and the next Godzilla film.
- Email: firstname.lastname@example.org
- Instagram: acunale
Spider-Man image Property of Marvel. Geico image property of geico, done at framestore.