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Daily Inspiration: Meet Melina Rudianto

Today we’d like to introduce you to Melina Rudianto.

Hi Melina, so excited to have you with us today. What can you tell us about your story?
Thank you for having me! The earliest memory I can recall is that when I was younger, my dad would frequently bring home animated films from our local Blockbuster, and eventually, I started asking him to draw the cassette covers for fun. I still remember watching him draw Mew from the Pokemon 2000 video cover and feeling completely mind-blown by the entire process. I can’t quite explain it in words, but seeing the characters drawn onto a piece of paper that I could keep made me feel like I had a part of the Pokemon universe with me forever. Every time I looked at the drawing, I felt like I was part of it. Oh yea, and my mom would reluctantly let me draw on the doors in the house sometimes (sorry, Ma). Anyway, both of these experiences growing up helped shape me to become the artist I am today!

Would you say it’s been a smooth road, and if not what are some of the biggest challenges you’ve faced along the way?
Definitely not. For one, I kept my artistic hobbies a secret from my parents up until the beginning of high school. Back then, I felt a little ashamed for wanting to pursue a career in the arts because many others around me were aiming to become doctors or lawyers. I often wondered if I wanted to become a concept artist simply because I lacked in my academics or if it was because I truly enjoyed the process of creating something (thankfully, it’s the second reason). What I can say is that throughout the years, I’ve gotten better at not comparing myself to those around me since everyone’s path is so personal.

Can you tell our readers more about what you do and what you think sets you apart from others?
I’m currently a freelance visual development artist for Riot Games. I can’t say much about what I do for them, but I can confidently express that I’ve been having a lot of fun working with my team so far. In terms of my own work, I’d like to think that I’m known for my expressive characters and environments. I’ve learned a bit more about myself with every project I’ve done, so I’m honestly proud of all of them! I find that staying true to who I am in my work is what has kept me apart from other artists in the field.

Any big plans?
My plans for the immediate future is to travel (when it’s safe), and I’m hoping to visit Egypt for its historical architecture and halal food. The COVID-19 pandemic has definitely reminded me that life is short and that the future is ultimately unpredictable, so I’m trying my best to appreciate what the world has to offer. Otherwise, I hope to experience working in feature animation someday since my career has been in games so far!

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