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Check out Sasha Vinogradova’s Artwork

Today we’d like to introduce you to Sasha Vinogradova.

Sasha, we’d love to hear your story and how you got to where you are today both personally and as an artist.
Well, I’m originally from Russia. As a kid, I was really into the arts, and I started taking classes when I was six. Like many kids my age, I spent lots of time playing video games, and by the time I was in high school, I decided to become a game artist. I started learning 3d, and it helped me to get my first job in a tiny game studio where I learned basic modeling and photoshop skills.

It turned out working in the game industry wasn’t as exciting and creative as I thought it would be, so I moved into web design. Web design has its own limitations, but much more artistic freedom. I picked up some decent typography and UI skills, but my passion for 3d didn’t go anywhere.

I was still making personal projects in 3d, and one of these projects changed my life dramatically. I’m a huge “Game of Thrones” fan, and after watching the first season, I got very inspired. I made an entire wallpaper series with the metal sigils of the nine main houses, and after posting it online, the project went viral. A couple of months later, I got an email from a studio in LA inviting me to work on the key art for “Game of Thrones”, and it felt like a dream. I remember the producer asking me about my rate, but I was so excited, I just wrote back “I’ll do it for free!”. But he replied, “No, every job has to be paid”.

After working with them for a year remotely, they brought me to LA, where I live now. While working at Andcompany (the studio), I had a chance to work on some amazing TV shows and movies like “True Detective”, “Tululla”, “Tomorrowland”, “12 Monkeys” (SYFY), “Marcelle”, and my favorite “The Crown”.

The key art industry is amazing and interesting, but after three years I felt like I was ready to move on. I remember when seeing the opening titles for True Detective, I fell in love. I knew motion design is what I wanted to do.

After applying to multiple companies whose portfolios I liked best, I got an offer from “The Mill”, one of the leading production companies in the world. I`m there at the moment having fun everyday, working on amazing and diverse projects. I’ve had the chance to be part of projects like the music video “The Story of OJ”, the opening titles for season 3 of “True detective”, the opening and closing titles for “Skyscraper”, and I’ve worked with brands like Facebook, Lexus, Sony, Bentley, Samsung, North Face, Nintendo, and others.

I would also like to mention my latest side passion project, a short film called “Something Like Loneliness”, which I worked on as a producer, production designer, and VFX artist. The short got into SXSW, which is especially exciting because it was made by small group of friends with a huge passion for art and movies.

We’d love to hear more about your art. What do you do and why and what do you hope others will take away from your work?
As I said, I’ve worked with games, the web, key art, and as a motion designer. But all of those are full-time jobs, where I mostly help clients to elevate their brand or project through a visual story. And as much as I love my job, it has some artistic restrictions. That is why I always work on my personal projects when I get home. That is where I can fully develop my artistic potential because I`m not restricted by a brief, someone’s opinion, or a time limit.

The biggest inspiration behind my work comes from nature. All sorts of mushrooms, flowers, and insects with their natural designs, crazy color combinations, and shapes mesmerize me. I love to “redo” them in a decorative, artistic way.

Ornaments and mythology are also very appealing. I remember as a kid in art school, we used to hand paint different wooden objects, recreating local folk crafts. I didn’t give it much thought back then, but it definitely shaped me as an artist. It created my strong foundation and passion for ornamental and folk themes. For one of my future works, I’m planning to revisit the mythology of the region I grew up in.

I use various software to bring my creations to life, but most of it is heavily 3d based. I love learning new software, and often my inspiration comes when I realize how to make something I didn’t know how to make before. Constant learning is a vital part of my creative process.

How can artists connect with other artists?
Various conferences and meetups are the best places to meet other artists.

Do you have any events or exhibitions coming up? Where would one go to see more of your work? How can people support you and your artwork?
You can find my work on my Instagram @melaamory or my website You can support me by following my work 🙂

Contact Info:

Image Credit:
Portrait of me was taken by Thais Castralli

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