Today we’d like to introduce you to Julia Griffin.
Julia, we’d love to hear your story and how you got to where you are today both personally and as an artist.
I started teaching myself Digital Art when I was a nerdy middle schooler, in need of a way to impress fanfiction authors. It became a real passion for me in my down time as a teenager, when I would visit my workaholic dad (who worked all day on Saturday while I sat with my laptop learning Photoshop) in Berkeley CA, while living with my high-powered attorney mother in Los Angeles.
When I went away to college in Humboldt (as far away from SoCal as I could get without leaving the state) to forget all about art by getting an Anthropology degree, I spiraled into a huge, party induced depression and flunked out of college my very first year.
I ended up at the excellent community college up there, College of Redwoods, where I took a whole semester of nothing but art & design classes. Then my apartment burned down about a year and half later and I lost my entire physical portfolio.
After that, I ended up using my art that I still had online to get into Santa Fe University of Art and Design in New Mexico, where I studied Graphic Design with David Grey (CalArts) and motion design with Dae In Chung (CalArts). I graduated after a lot of out of state tribulation in 2014.
I moved back to Northern California with my then fiancé and did lots of odd jobs and freelancing in Arcata and Eureka CA, before moving back to Los Angeles. I’ve freelanced as a Graphic Artist for companies like VICE Media, Amazon Studios, and Roadside Pictures, as well as many amazing small business, independent film makers, and non-profits.
We’d love to hear more about your art. What do you do you do and why and what do you hope others will take away from your work?
A lot of what I make is very spur of the moment. I don’t always do a lot of planning for my 3D stills. Sometimes I get a flash of an image and become interested. I love to look at other art and let it inspire me.
My first Digital Art teacher told me that “Good artists borrow, great artists steal”. He thought using free materials and trying new techniques was the best way to create work that was worthwhile. Most of what I make is very emotional and organic. It doesn’t always tend to be a very deep emotion. Somethings I make just for fun or to cheer myself up. Or just to animate (which I love to do). With 3D software there is so much potential for pure instant creation! It’s a real kick.
Have things improved for artists? What should cities do to empower artists?
I think it’s hard but that it’s always been hard. A lot of the art we think of as staggering works of incredible genius (say, the Sistine Chapel) were really just a way to pay the bills. Art as a job is not the same as art as a hobby. You should patronize artists, buy their merchandise, and hire them to do work for you! And NO, not at some cut rate if you can help it (though there’s nothing wrong with waiting for a sale). If there is an artist whose work speaks to you LET THEM KNOW. PAY FOR THEIR ART!!!!
Share what you see with other people so more people can know about that artist. If you feel passionately about their work, sharing and letting them know go a really long way.
Do you have any events or exhibitions coming up? Where would one go to see more of your work? How can people support you and your artwork?
I have an Instagram raw_ivory and I am working on a new portfolio site at the moment. If you want to support my art, you can always hire me as a graphic designer. I love to take on clients of all sizes.
- Email: email@example.com
- Instagram: instagram.com/raw_ivory
- Other: https://vimeo.com/rawivory
Some Models: The French Monkey. All lit, composited, and textured by me.