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Check Out Jack Huang’s Story

Today we’d like to introduce you to Jack Huang.

Hi Jack, it’s an honor to have you on the platform. Thanks for taking the time to share your story with us – to start maybe you can share some of your backstory with our readers?
I was deeply inspired by Andou Tadao’s works in high school. They broaden my horizons over powerful and great design. That’s when I started to learn more about art, design, and photography. Majoring in commercial design in university, I soon switched my interest to animation and motion graphics. I was so passionate about making my first 3D animation piece, even if it was crappy and stumbling, I do love working with editing, animation, music, and piecing every element in my work together carefully.

After working for a couple of years, I decided to discover more possibilities and challenges in the U.S. During my one-year visit to USC, I met so many talented artists and explored much more than I expected. The cultural difference greatly influenced my current works.

Would you say it’s been a smooth road, and if not what are some of the biggest challenges you’ve faced along the way?
I started learning design and digital arts late, so I had to deal with both technical and artsy issues on the way. Improvement takes much time and practice. It can be pretty desperate sometimes trying to catch up with others. Although it was tough tackling the problem that I had no training or knowledge about, it actually helped me grow faster by figuring out these puzzles.

Besides that, it’s very easy to find appealing works and fall into copying. That urges me to spend effort on making my work fresh and new. When developing a new idea, I like to spend most of the time capturing the precise and clear concept.

Can you tell our readers more about what you do and what you think sets you apart from others?
My graphic design background has influenced my way of making digital art. Being visually refreshing, readable, and thoughtful are the qualities I value the most. As a big fan of Storm Thorgerson, Shigeo Fukuda, and Patrick Clair, I thrive on pouring in story, humor, and imagination in my work. Coming up with original ideas can be very painful sometimes. While working on the work “Hyperion”, a fan title design for my favorite novel – Hyperion by Dan Simmons, I spent over two months rereading it, digging into it, and questioning myself if everything is indispensable. The audience doesn’t have to know how much time and effort you put into it, so only show them the most refined and tempered work.

Another blind spot I haven’t noticed for years was sound. I used to just find catchy, uplifting, free-license music and cut my work to it. It works for a while,

but then I realize it’s very sad when the music doesn’t interact with the visuals well, like a couple sleeping on different beds. It’s totally worth it to pay extra attention to delivering the idea with the right audio choices.

The crisis has affected us all in different ways. How has it affected you and any important lessons or epiphanies you can share with us?
I missed a couple of great opportunities due to the crisis. I was frustrated but it also taught me that sometimes you just can’t rush it. And most importantly, don’t quit. It’s okay to walk slower as long as you keep walking. I insisted on daily practice, reading, and learning new stuff outside of my zone. The knowledge that seems unrelated just accumulates and becomes great material for future work. Besides that, I learned that you can’t be always ready for what’s yet to come. The best I can do is step forward every day.

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