Today we’d like to introduce you to Aaron Pinel.
Aaron, please kick things off for us by telling us about yourself and your journey so far.
My creative journey as a concept designer most likely started with my fascination with Legos ever since I was a child. I remember building separate factions and color coding teams and making it were one side had a certain helmet style and the others would wear capes, things like that. Little did I know that there was an industry built on using contrast to design objects for video games, movie and theme parks. I also painted ceramic sculptures with my grandma at the flea market when I would visit her. I owe my pursuit of creative freedom to my grandma and the reality of getting good enough to compete from my mother. My mom would always push me to make better work and even if I created something that I deemed was special for me at the time, my mom would always flip the script on me and would have me thinking about my art in a whole new light. Sadly in middle school, my place of education didn’t offer anything that harnessed my skills and my eye for things that were until high school. I had an art teacher Mr. Ferrell who showed me basic things like lighting and perspective.
I started the worst in the class in my freshman year, but I fell in love with art and I put countless hours into it. Once senior year approached, I learned about concept art specifically and I started aiming towards that. I took my first concept art class from Anthony Jones at Robot Pencil and that changed everything for me. I knew what I wanted to do then and there. After the class he told me about John Park and James Paick, who opened up a school in California called Brainstorm. A by concept artists for concept artists type place. I knew I had to go there and put it all on the line so briefly after I graduated HS, I packed my car and drove to CA from FL. After grinding hard for a few years I landed a job at James’ Scribblepad Studios where we do art for games, movies and theme parks. The dream became reality.
Can you give our readers some background on your art?
As a concept designer, I have to visually problem solve. Beautiful paintings and drawings alone don’t cut it in my industry. That is the bare minimum if I’m honest. It is all about the idea of what you are expressing and being able to communicate it so a modeler can build it, or it answers a lot of questions about the project. In my work I very inspired by ancient architecture and the cultures behind it. I mainly want other people to be excited about the worlds I build, and they wish they could travel there. (Video games, Movies and Theme Parks allow them to.) People should strive to be more open and curious about the world. I feel we can all learn from that.
In your view, what is the biggest issue artists have to deal with?
The main thing I can say is filtration. There are too many sounds, too many visuals, too many things. You got to be able to find the things that truly resonate with you and make you so excited that life shines through you. Being more specific where you pull your inspiration from will make you 100% better than whatever is on the front page of some website.
- Website: https://www.artstation.com/aaronpinel
- Email: email@example.com
- Instagram: https://www.instagram.com/thecreativegiraffe/?hl=en